Class::DBI - Simple Database Abstraction


NAME

        Class::DBI - Simple Database Abstraction


SYNOPSIS

        package Music::DBI;
        use base 'Class::DBI';
        Music::DBI->connection('dbi:mysql:dbname', 'username', 'password');
        package Music::Artist;
        use base 'Music::DBI';
        Music::Artist->table('artist');
        Music::Artist->columns(All => qw/artistid name/);
        Music::Artist->has_many(cds => 'Music::CD');
        package Music::CD;
        use base 'Music::DBI';
        Music::CD->table('cd');
        Music::CD->columns(All => qw/cdid artist title year/);
        Music::CD->has_many(tracks => 'Music::Track');
        Music::CD->has_a(artist => 'Music::Artist');
        Music::CD->has_a(reldate => 'Time::Piece',
                inflate => sub { Time::Piece->strptime(shift, "%Y-%m-%d") },
                deflate => 'ymd',
        );
        Music::CD->might_have(liner_notes => LinerNotes => qw/notes/);
        package Music::Track;
        use base 'Music::DBI';
        Music::Track->table('track');
        Music::Track->columns(All => qw/trackid cd position title/);
        #-- Meanwhile, in a nearby piece of code! --#
        my $artist = Music::Artist->create({ artistid => 1, name => 'U2' });
        my $cd = $artist->add_to_cds({ 
                cdid   => 1,
                title  => 'October',
                year   => 1980,
        });
        # Oops, got it wrong.
        $cd->year(1981);
        $cd->update;
        # etc.
        foreach my $track ($cd->tracks) {
                print $track->position, $track->title
        }
        $cd->delete; # also deletes the tracks
        my $cd  = Music::CD->retrieve(1);
        my @cds = Music::CD->retrieve_all;
        my @cds = Music::CD->search(year => 1980);
        my @cds = Music::CD->search_like(title => 'October%');


INTRODUCTION

Class::DBI provides a convenient abstraction layer to a database.

It not only provides a simple database to object mapping layer, but can be used to implement several higher order database functions (triggers, referential integrity, cascading delete etc.), at the application level, rather than at the database.

This is particularly useful when using a database which doesn't support these (such as MySQL), or when you would like your code to be portable across multiple databases which might implement these things in different ways.

In short, Class::DBI aims to make it simple to introduce 'best practice' when dealing with data stored in a relational database.

How to set it up

Set up a database.
You must have an existing database set up, have DBI.pm installed and the necessary DBD:: driver module for that database. See the DBI manpage and the documentation of your particular database and driver for details.

Set up a table for your objects to be stored in.
Class::DBI works on a simple one class/one table model. It is your responsibility to have your database tables already set up. Automating that process is outside the scope of Class::DBI.

Using our CD example, you might declare a table something like this:

        CREATE TABLE cd (
                cdid   INTEGER   PRIMARY KEY,
                artist INTEGER, # references 'artist'
                title  VARCHAR(255),
                year   CHAR(4),
        );

Set up an application base class
It's usually wise to set up a ``top level'' class for your entire application to inherit from, rather than have each class inherit directly from Class::DBI. This gives you a convenient point to place system-wide overrides and enhancements to Class::DBI's behavior.
        package Music::DBI;
        use base 'Class::DBI';

Give it a database connection
Class::DBI needs to know how to access the database. It does this through a DBI connection which you set up by calling the connection() method.
        Music::DBI->connection('dbi:mysql:dbname', 'user', 'password');

By setting the connection up in your application base class all the table classes that inherit from it will share the same connection.

Set up each Class
        package Music::CD;
        use base 'Music::DBI';

Each class will inherit from your application base class, so you don't need to repeat the information on how to connect to the database.

Declare the name of your table
Inform Class::DBI what table you are using for this class:
        Music::CD->table('cd');

Declare your columns.
This is done using the columns() method. In the simplest form, you tell it the name of all your columns (with the single primary key first):
        Music::CD->columns(All => qw/cdid artist title year/);

If the primary key of your table spans multiple columns then declare them using a separate call to columns() like this:

        Music::CD->columns(Primary => qw/pk1 pk2/);
        Music::CD->columns(Others => qw/foo bar baz/);

For more information about how you can more efficiently use subsets of your columns, see LAZY POPULATION

Done.
That's it! You now have a class with methods to \create(), \retrieve(), \search() for, \update() and \delete() objects from your table, as well as accessors and mutators for each of the columns in that object (row).

Let's look at all that in more detail:


CLASS METHODS

connection

        __PACKAGE__->connection($data_source, $user, $password, \%attr);

This sets up a database connection with the given information.

This uses Ima::DBI to set up an inheritable connection (named Main). It is therefore usual to only set up a connection() in your application base class and let the 'table' classes inherit from it.

        package Music::DBI;
        use base 'Class::DBI';
        Music::DBI->connection('dbi:foo:dbname', 'user', 'password');
        package My::Other::Table;
        use base 'Music::DBI';

Class::DBI helps you along a bit to set up the database connection. connection() provides its own default attributes depending on the driver name in the data_source parameter. The connection() method provides defaults for these attributes:

        FetchHashKeyName   => 'NAME_lc',
        ShowErrorStatement => 1,
        ChopBlanks         => 1,
        AutoCommit         => 1,

(Except for Oracle and Pg, where AutoCommit defaults 0, placing the database in transactional mode).

The defaults can always be extended (or overridden if you know what you're doing) by supplying your own \%attr parameter. For example:

        Music::DBI->connection(dbi:foo:dbname','user','pass',{ChopBlanks=>0});

We use the inherited RootClass of DBIx::ContextualFetch from Ima::DBI, and you should be very careful not to change this unless you know what you're doing!

Dynamic Database Connections / db_Main

It is sometimes desirable to generate your database connection information dynamically, for example, to allow multiple databases with the same schema to not have to duplicate an entire class hierarchy.

The preferred method for doing this is to supply your own db_Main() method rather than calling the connection manpage(). This method should return a valid database handle, and should ensure it sets the standard attributes described above, preferably by combining $class->_default_attributes() with your own.

Note that connection information is class data, and that changing it at run time may have unexpected behaviour for instances of the class already in existence.

table

        __PACKAGE__->table($table);
        $table = Class->table;
        $table = $obj->table;

An accessor to get/set the name of the database table in which this class is stored. It -must- be set.

Table information is inherited by subclasses, but can be overridden.

table_alias

        package Shop::Order;
        __PACKAGE__->table('orders');
        __PACKAGE__->table_alias('orders');

When Class::DBI constructs SQL, it aliases your table name to a name representing your class. However, if your class's name is an SQL reserved word (such as 'Order') this will cause SQL errors. In such cases you should supply your own alias for your table name (which can, of course, be the same as the actual table name).

This can also be passed as a second argument to 'table':

        __PACKAGE__-->table('orders', 'orders');

As with table, this is inherited but can be overriden.

sequence / auto_increment

        __PACKAGE__->sequence($sequence_name);
        $sequence_name = Class->sequence;
        $sequence_name = $obj->sequence;

If you are using a database which supports sequences and you want to use a sequence to automatically supply values for the primary key of a table, then you should declare this using the sequence() method:

        __PACKAGE__->columns(Primary => 'id');
        __PACKAGE__->sequence('class_id_seq');

Class::DBI will use the sequence to generate a primary key value when objects are created without one.

*NOTE* This method does not work for Oracle. However, Class::DBI::Oracle (which can be downloaded separately from CPAN) provides a suitable replacement sequence() method.

If you are using a database with AUTO_INCREMENT (e.g. MySQL) then you do not need this, and any call to create() without a primary key specified will fill this in automagically.

Sequence and auto-increment mechanisms only apply to tables that have a single column primary key. For tables with multi-column primary keys you need to supply the key values manually.


CONSTRUCTORS and DESTRUCTORS

The following are methods provided for convenience to create, retrieve and delete stored objects. It's not entirely one-size fits all and you might find it necessary to override them.

create

        my $obj = Class->create(\%data);

This is a constructor to create a new object and store it in the database.

%data consists of the initial information to place in your object and the database. The keys of %data match up with the columns of your objects and the values are the initial settings of those fields.

        my $cd = Music::CD->create({ 
                cdid   => 1,
                artist => $artist,
                title  => 'October',
                year   => 1980,
        });

If the table has a single primary key column and that column value is not defined in %data, create() will assume it is to be generated. If a sequence() has been specified for this Class, it will use that. Otherwise, it will assume the primary key can be generated by AUTO_INCREMENT and attempt to use that.

The before_create trigger is invoked directly after storing the supplied values into the new object and before inserting the record into the database. The object stored in $self may not have all the functionality of the final object after_creation, particularly if the database is going to be providing the primary key value.

For tables with multi-column primary keys you need to supply all the key values, either in the arguments to the create() method, or by setting the values in a before_create trigger.

If the class has declared relationships with foreign classes via has_a(), you can pass an object to create() for the value of that key. Class::DBI will Do The Right Thing.

After the new record has been inserted into the database the data for non-primary key columns is discarded from the object. If those columns are accessed again they'll simply be fetched as needed. This ensures that the data in the application is consistent with what the database actually stored.

The after_create trigger is invoked after the database insert has executed.

find_or_create

        my $cd = Music::CD->find_or_create({ artist => 'U2', title => 'Boy' });

This checks if a CD can be found to match the information passed, and if not creates it.

delete

        $obj->delete;
        Music::CD->search(year => 1980, title => 'Greatest %')->delete_all;

Deletes this object from the database and from memory. If you have set up any relationships using has_many, this will delete the foreign elements also, recursively (cascading delete). $obj is no longer usable after this call.

Multiple objects can be deleted by calling delete_all on the Iterator returned from a search. Each object found will be deleted in turn, so cascading delete and other triggers will be honoured.

The before_delete trigger is when an object instance is about to be deleted. It is invoked before any cascaded deletes. The after_delete trigger is invoked after the record has been deleted from the database and just before the contents in memory are discarded.


RETRIEVING OBJECTS

We provide a few simple search methods, more to show the potential of the class than to be serious search methods.

retrieve

        $obj = Class->retrieve( $id );
        $obj = Class->retrieve( %key_values );

Given key values it will retrieve the object with that key from the database. For tables with a single column primary key a single parameter can be used, otherwise a hash of key-name key-value pairs must be given.

        my $cd = Music::CD->retrieve(1) or die "No such cd";

retrieve_all

        my @objs = Class->retrieve_all;
        my $iterator = Class->retrieve_all;

Retrieves objects for all rows in the database. This is probably a bad idea if your table is big, unless you use the iterator version.

search

        @objs = Class->search(column1 => $value, column2 => $value ...);

This is a simple search for all objects where the columns specified are equal to the values specified e.g.:

        @cds = Music::CD->search(year => 1990);
        @cds = Music::CD->search(title => "Greatest Hits", year => 1990);

You may also specify the sort order of the results by adding a final hash of arguments with the key 'order_by':

        @cds = Music::CD->search(year => 1990, { order_by=>'artist' });

search_like

        @objs = Class->search_like(column1 => $like_pattern, ....);

This is a simple search for all objects where the columns specified are like the values specified. $like_pattern is a pattern given in SQL LIKE predicate syntax. '%' means ``any one or more characters'', '_' means ``any single character''.

        @cds = Music::CD->search_like(title => 'October%');
        @cds = Music::CD->search_like(title => 'Hits%', artist => 'Various%');

You can also use 'order_by' with these, as with search().


ITERATORS

        my $it = Music::CD->search_like(title => 'October%');
        while (my $cd = $it->next) {
                print $cd->title;
        }

Any of the above searches (as well as those defined by has_many) can also be used as an iterator. Rather than creating a list of objects matching your criteria, this will return a Class::DBI::Iterator instance, which can return the objects required one at a time.

Currently the iterator initially fetches all the matching row data into memory, and defers only the creation of the objects from that data until the iterator is asked for the next object. So using an iterator will only save significant memory if your objects will inflate substantially when used.

In the case of has_many relationships with a mapping method, the mapping method is not called until each time you call 'next'. This means that if your mapping is not a one-to-one, the results will probably not be what you expect.

Subclassing the Iterator

        Music::CD->iterator_class('Music::CD::Iterator');

You can also subclass the default iterator class to override its functionality. This is done via class data, and so is inherited into your subclasses.

QUICK RETRIEVAL

        my $obj = Class->construct(\%data);

This is used to turn data from the database into objects, and should thus only be used when writing constructors. It is very handy for cheaply setting up lots of objects from data for without going back to the database.

For example, instead of doing one SELECT to get a bunch of IDs and then feeding those individually to retrieve() (and thus doing more SELECT calls), you can do one SELECT to get the essential data of many objects and feed that data to construct():

         return map $class->construct($_), $sth->fetchall_hash;

The construct() method creates a new empty object, loads in the column values, and then invokes the select trigger.


COPY AND MOVE

copy

        $new_obj = $obj->copy;
        $new_obj = $obj->copy($new_id);
        $new_obj = $obj->copy({ title => 'new_title', rating => 18 });

This creates a copy of the given $obj, removes the primary key, sets any supplied column values and calls create() to insert a new record in the database.

For tables with a single column primary key, copy() can be called with no parameters and the new object will be assigned a key automatically. Or a single parameter can be supplied and will be used as the new key.

For tables with a multi-olumn primary key, copy() must be called with parameters which supply new values for all primary key columns, unless a before_create trigger will supply them. The create() method will fail if any primary key columns are not defined.

        my $blrunner_dc = $blrunner->copy("Bladerunner: Director's Cut");
        my $blrunner_unrated = $blrunner->copy({
                Title => "Bladerunner: Director's Cut",
                Rating => 'Unrated',
        });

move

        my $new_obj = Sub::Class->move($old_obj);
        my $new_obj = Sub::Class->move($old_obj, $new_id);
        my $new_obj = Sub::Class->move($old_obj, \%changes);

For transferring objects from one class to another. Similar to copy(), an instance of Sub::Class is created using the data in $old_obj (Sub::Class is a subclass of $old_obj's subclass). Like copy(), you can supply $new_id as the primary key of $new_obj (otherwise the usual sequence or autoincrement is used), or a hashref of multiple new values.


TRIGGERS

        __PACKAGE__->add_trigger(trigger_point_name => \&code_to_execute);
        # e.g.
        __PACKAGE__->add_trigger(after_create  => \&call_after_create);

It is possible to set up triggers that will be called at various points in the life of an object. Valid trigger points are:

        before_create       (also used for deflation)
        after_create
        before_set_$column  (also used by add_constraint)
        after_set_$column   (also used for inflation and by has_a)
        before_update       (also used for deflation and by might_have)
        after_update
        before_delete
        after_delete
        select              (also used for inflation and by construct and _flesh)

You can create any number of triggers for each point, but you cannot specify the order in which they will be run. Each will be passed the object being dealt with (whose values you may change if required), and return values will be ignored.

All triggers are passed the object they are being fired for. Some triggers are also passed extra parameters as name-value pairs. The individual triggers are documented with the methods that trigger them.


CONSTRAINTS

        __PACKAGE__->add_constraint('name', column => \&check_sub);
        # e.g.
        __PACKAGE__->add_constraint('over18', age => \&check_age);
        # Simple version
        sub check_age { 
                my ($value) = @_;
                return $value >= 18;
        }
        # Cross-field checking - must have SSN if age < 18
        sub check_age { 
                my ($value, $self, $column_name, $changing) = @_;
                return 1 if $value >= 18;     # We're old enough. 
                return 1 if $changing->{SSN}; # We're also being given an SSN
                return 0 if !ref($self);      # This is a create, so we can't have an SSN
                return 1 if $self->ssn;       # We already have one in the database
                return 0;                     # We can't find an SSN anywhere
        }

It is also possible to set up constraints on the values that can be set on a column. The constraint on a column is triggered whenever an object is created and whenever the value in that column is being changed.

The constraint code is called with four parameters:

        - The new value to be assigned
        - The object it will be assigned to
        (or class name when initially creating an object)
        - The name of the column
        (useful if many constraints share the same code)
        - A hash ref of all new column values being assigned
        (useful for cross-field validation)

The constraints are applied to all the columns being set before the object data is changed. Attempting to create or modify an object where one or more constraint fail results in an exception and the object remains unchanged.

Note 1: Constraints are implemented using before_set_$column triggers. This will only prevent you from setting these values through a the provided create() or set() methods. It will always be possible to bypass this if you try hard enough.

Note 2: When an object is created constraints are currently only checked for column names included in the parameters to create(). This is probably a bug and is likely to change in future.

constrain_column

        Film->constrain_column(year => qr/\d{4}/);
        Film->constrain_column(rating => [qw/U Uc PG 12 15 18/]);

Simple anonymous constraints can also be added to a column using the constrain_column() method. By default this takes either a regex which must match, or a reference to a list of possible values.

However, this behaviour can be extended (or replaced) by providing a constraint handler for the type of argument passed to constrain_column. This behavior should be provided in a method named ``_constrain_by_$type'', where $type is the moniker of the argument. For example, the two shown above would be provided by _constrain_by_array() and _constrain_by_regexp().


DATA NORMALIZATION

Before an object is assigned data from the application (via create or a set accessor) the normalize_column_values() method is called with a reference to a hash containing the column names and the new values which are to be assigned (after any validation and constraint checking, as described below).

Currently Class::DBI does not offer any per-column mechanism here. The default method is empty. You can override it in your own classes to normalize (edit) the data in any way you need. For example the values in the hash for certain columns could be made lowercase.

The method is called as an instance method when the values of an existing object are being changed, and as a class method when a new object is being created.


DATA VALIDATION

Before an object is assigned data from the application (via create or a set accessor) the validate_column_values() method is called with a reference to a hash containing the column names and the new values which are to be assigned.

The method is called as an instance method when the values of an existing object are being changed, and as a class method when a new object is being created.

The default method calls the before_set_$column trigger for each column name in the hash. Each trigger is called inside an eval. Any failures result in an exception after all have been checked. The exception data is a reference to a hash which holds the column name and error text for each trigger error.

When using this mechanism for form data validation, for example, this exception data can be stored in an exception object, via a custom _croak() method, and then caught and used to redisplay the form with error messages next to each field which failed validation.


EXCEPTIONS

All errors that are generated, or caught and propagated, by Class::DBI are handled by calling the _croak() method (as an instance method if possible, or else as a class method).

The _croak() method is passed an error message and in some cases some extra information as described below. The default behaviour is simply to call Carp::croak($message).

Applications that require custom behaviour should override the _croak() method in their application base class (or table classes for table-specific behaviour). For example:

        use Error;
        sub _croak {
                my ($self, $message, %info) = @_;
                # convert errors into exception objects
                # except for duplicate insert errors which we'll ignore
                Error->throw(-text => $message, %info)
                        unless $message =~ /^Can't insert .* duplicate/;
                return;
        }

The _croak() method is expected to trigger an exception and not return. If it does return then it should use return; so that an undef or empty list is returned as required depending on the calling context. You should only return other values if you are prepared to deal with the (unsupported) consequences.

For exceptions that are caught and propagated by Class::DBI, $message includes the text of $@ and the original $@ value is available in $info{err}. That allows you to correctly propagate exception objects that may have been thrown 'below' Class::DBI (using Exception::Class::DBI for example).

Exceptions generated by some methods may provide additional data in $info{data} and, if so, also store the method name in $info{method}. For example, the validate_column_values() method stores details of failed validations in $info{data}. See individual method documentation for what additional data they may store, if any.


WARNINGS

All warnings are handled by calling the _carp() method (as an instance method if possible, or else as a class method). The default behaviour is simply to call Carp::carp().


INSTANCE METHODS

accessors

Class::DBI inherits from Class::Accessor and thus provides individual accessor methods for every column in your subclass. It also overrides the get() and set() methods provided by Accessor to automagically handle database reading and writing. (Note that as it doesn't make sense to store a list of values in a column, set() takes a hash of column => value pairs, rather than the single key => values of Class::Accessor).

the fundamental set() and get() methods

        $value = $obj->get($column_name);
        @values = $obj->get(@column_names);
        $obj->set($column_name => $value);
        $obj->set($col1 => $value1, $col2 => $value2 ... );

These methods are the fundamental entry points for getting and setting column values. The extra accessor methods automatically generated for each column of your table are simple wrappers that call these get() and set() methods.

The set() method calls normalize_column_values() then validate_column_values() before storing the values. The before_set_$column trigger is invoked by validate_column_values(), checking any constraints that may have been set up. The after_set_$column trigger is invoked after the new value has been stored.

It is possible for an object to not have all its column data in memory (due to lazy inflation). If the get() method is called for such a column then it will select the corresponding group of columns and then invoke the select trigger.

Changing Your Column Accessor Method Names

accessor_name / mutator_name

If you want to change the name of your accessors, you need to provide an accessor_name() method, which will convert a column name to a method name.

e.g: if your local naming convention was to prepend the word 'customer' to each column in the 'customer' table, so that you had the columns 'customerid', 'customername' and 'customerage', you would end up with code filled with calls to $customer->customerid, $customer->customername, $customer->customerage etc. By creating an accessor_name method like:

        sub accessor_name {
                my ($class, $column) = @_;
                $column =~ s/^customer//;
                return $column;
        }

Your methods would now be the simpler $customer->id, $customer->name and $customer->age etc.

Similarly, if you want to have distinct accessor and mutator methods, you would provide a mutator_name() method which would return the name of the method to change the value:

        sub mutator_name {
                my ($class, $column) = @_;
                return "set_$column";
        }

If you override the mutator_name, then the accessor method will be enforced as read-only, and the mutator as write-only.

update vs auto update

There are two modes for the accessors to work in: manual update and autoupdate. When in autoupdate mode, every time one calls an accessor to make a change an UPDATE will immediately be sent to the database. Otherwise, if autoupdate is off, no changes will be written until update() is explicitly called.

This is an example of manual updating:

        # The calls to NumExplodingSheep() and Rating() will only make the
        # changes in memory, not in the database.  Once update() is called
        # it writes to the database in one swell foop.
        $gone->NumExplodingSheep(5);
        $gone->Rating('NC-17');
        $gone->update;

And of autoupdating:

        # Turn autoupdating on for this object.
        $gone->autoupdate(1);
        # Each accessor call causes the new value to immediately be written.
        $gone->NumExplodingSheep(5);
        $gone->Rating('NC-17');

Manual updating is probably more efficient than autoupdating and it provides the extra safety of a discard_changes() option to clear out all unsaved changes. Autoupdating can be more convenient for the programmer. Autoupdating is off by default.

If changes are left un-updated or not rolledback when the object is destroyed (falls out of scope or the program ends) then Class::DBI's DESTROY method will print a warning about unsaved changes.

autoupdate

        __PACKAGE__->autoupdate($on_or_off);
        $update_style = Class->autoupdate;
        $obj->autoupdate($on_or_off);
        $update_style = $obj->autoupdate;

This is an accessor to the current style of auto-updating. When called with no arguments it returns the current auto-updating state, true for on, false for off. When given an argument it turns auto-updating on and off: a true value turns it on, a false one off.

When called as a class method it will control the updating style for every instance of the class. When called on an individual object it will control updating for just that object, overriding the choice for the class.

        __PACKAGE__->autoupdate(1);     # Autoupdate is now on for the class.
        $obj = Class->retrieve('Aliens Cut My Hair');
        $obj->autoupdate(0);      # Shut off autoupdating for this object.

The update setting for an object is not stored in the database.

update

        $obj->update;

If autoupdate is not enabled then changes you make to your object are not reflected in the database until you call update(). It is harmless to call update() if there are no changes to be saved. (If autoupdate is on there'll never be anything to save.)

Note: If you have transactions turned on for your database (but see TRANSACTIONS below) you will also need to call dbi_commit(), as update() merely issues the UPDATE to the database).

After the database update has been executed, the data for columns that have been updated are deleted from the object. If those columns are accessed again they'll simply be fetched as needed. This ensures that the data in the application is consistent with what the database actually stored.

When update() is called the before_update($self) trigger is always invoked immediately.

If any columns have been updated then the after_update trigger is invoked after the database update has executed and is passed: ($self, discard_columns => \@discard_columns, rows => $rows)

(where rows is the return value from the DBI execute() method).

The trigger code can modify the discard_columns array to affect which columns are discarded.

For example:

        Class->add_trigger(after_update => sub {
                my ($self, %args) = @_;
                my $discard_columns = $args{discard_columns};
                # discard the md5_hash column if any field starting with 'foo'
                # has been updated - because the md5_hash will have been changed
                # by a trigger.
                push @$discard_columns, 'md5_hash' if grep { /^foo/ } @$discard_columns;
        });

Take care to not delete a primary key column unless you know what you're doing.

The update() method returns the number of rows updated, which should always be 1, or else -1 if no update was needed. If the record in the database has been deleted, or its primary key value changed, then the update will not affect any records and so the update() method will return 0.

discard_changes

        $obj->discard_changes;

Removes any changes you've made to this object since the last update. Currently this simply discards the column values from the object.

If you're using autoupdate this method will throw an exception.

is_changed

        my $changed = $obj->is_changed;
        my @changed_keys = $obj->is_changed;

Indicates if the given $obj has changes since the last update. Returns a list of keys which have changed. (If autoupdate is on, this method will return an empty list, unless called inside a before_update or after_set_$column trigger)

id

        $id = $obj->id;

Returns a unique identifier for this object. It's the equivalent of $obj->get($self->columns('Primary')); A warning will be generated if this method is used on a table with a multi-column primary key.

LOW-LEVEL DATA ACCESS

On some occasions, such as when you're writing triggers or constraint routines, you'll want to manipulate data in a Class::DBI object without using the usual get() and set() accessors, which may themselves call triggers, fetch information from the database, and the like. Rather than intereacting directly with the hash that makes up a Class::DBI object (the exact implementation of which may change in a future release) you should use Class::DBI's low-level accessors. These appear 'private' to make you think carefully about using them - they should not be a common means of dealing with the object.

The object is modelled as a set of key-value pairs, where the keys are normalized column names (returned by find_column()), and the values are the data from the database row represented by the object. Access is via these functions:

_attrs
        @values = $object->_attrs(@cols);

Returns the values for one or more keys.

_attribute_store
        $object->_attribute_store( { $col0 => $val0, $col1 => $val1 } );
        $object->_attribute_store($col0, $val0, $col1, $val1);

Stores values in the object. They key-value pairs may be passed in either as a simple list or as a hash reference. This only updates values in the object itself; changes will not be propagated to the database.

_attribute_set
        $object->_attribute_set( { $col0 => $val0, $col1 => $val1 } );
        $object->_attribute_set($col0, $val0, $col1, $val1);

Updates values in the object via _attribute_store(), but also logs the changes so that they are propagated to the database with the next update. (Unlike set(), however, _attribute_set() will not trigger an update if autoupdate is turned on.)

_attribute_delete
        @values = $object->_attribute_delete(@cols);

Deletes values from the object, and returns the deleted values.

_attribute_exists
        $bool = $object->_attribute_exists($col);

Returns a true value if the object contains a value for the specified column, and a false value otherwise.

By default, Class::DBI uses simple hash references to store object data, but all access is via these routines, so if you want to implement a different data model, just override these functions.

OVERLOADED OPERATORS

Class::DBI and its subclasses overload the perl builtin stringify and bool operators. This is a significant convenience.

The perl builtin bool operator is overloaded so that a Class::DBI object reference is true so long as all its key columns have defined values. (This means an object with an id() of zero is not considered false.)

When a Class::DBI object reference is used in a string context it will, by default, return the value of the primary key. (Composite primary key values will be separated by a slash).

You can also specify the column(s) to be used for stringification via the special 'Stringify' column group. So, for example, if you're using an auto-incremented primary key, you could use this to provide a more meaningful display string:

        Widget->columns(Stringify => qw/name/);

If you need to do anything more complex, you can provide an stringify_self() method which stringification will call:

        sub stringify_self { 
                my $self = shift;
                return join ":", $self->id, $self->name;
        }

This overloading behaviour can be useful for columns that have has_a() relationships. For example, consider a table that has price and currency fields:

        package Widget;
        use base 'My::Class::DBI';
        Widget->table('widget');
        Widget->columns(All => qw/widgetid name price currency_code/);
        $obj = Widget->retrieve($id);
        print $obj->price . " " . $obj->currency_code;

The would print something like ``42.07 USD''. If the currency_code field is later changed to be a foreign key to a new currency table then $obj->currency_code will return an object reference instead of a plain string. Without overloading the stringify operator the example would now print something like ``42.07 Widget=HASH(0x1275}'' and the fix would be to change the code to add a call to id():

        print $obj->price . " " . $obj->currency_code->id;

However, with overloaded stringification, the original code continues to work as before, with no code changes needed.

This makes it much simpler and safer to add relationships to exisiting applications, or remove them later.


TABLE RELATIONSHIPS

Databases are all about relationships. And thus Class::DBI provides a way for you to set up descriptions of your relationhips.

Currently we provide three such methods: 'has_a', 'has_many', and 'might_have'.

has_a

        Music::CD->has_a(artist => 'Music::Artist');
        print $cd->artist->name;

We generally use 'has_a' to supply lookup information for a foreign key, i.e. we declare that the value we have stored in the column is the primary key of another table. Thus, when we access the 'artist' method we don't just want that ID returned, but instead we inflate it to this other object.

However, we can also use has_a to inflate the data value to any other object. A common usage would be to inflate a date field to a Time::Piece object:

        Music::CD->has_a(reldate => 'Date::Simple');
        print $cd->reldate->format("%d %b, %Y");
        Music::CD->has_a(reldate => 'Time::Piece',
                inflate => sub { Time::Piece->strptime(shift, "%Y-%m-%d") },
                deflate => 'ymd',
        );
        print $cd->reldate->strftime("%d %b, %Y");

If the foreign class is another Class::DBI representation we will call retrieve() on that class with our value. Any other object will be instantiated either by calling new($value) or using the given 'inflate' method. If the inflate method name is a subref, it will be executed, and will be passed the value and the Class::DBI object as arguments.

When the object is being written to the database the object will be deflated either by calling the 'deflate' method (if given), or by attempting to stringify the object. If the deflate method is a subref, it will be passed the Class::DBI object as an argument.

*NOTE* You should not attempt to make your primary key column inflate using has_a() as bad things will happen. If you have two tables which share a primary key, consider using might_have() instead.

has_many

        Class->has_many(method_to_create => "Foreign::Class");
        Music::CD->has_many(tracks => 'Music::Track');
        my @tracks = $cd->tracks;
        my $track6 = $cd->add_to_tracks({ 
                position => 6,
                title    => 'Tomorrow',
        });

This method declares that another table is referencing us (i.e. storing our primary key in its table).

It creates a named accessor method in our class which returns a list of all the matching Foreign::Class objects.

In addition it creates another method which allows a new associated object to be constructed, taking care of the linking automatically. This method is the same as the accessor method with ``add_to_'' prepended.

The add_to_tracks example above is exactly equivalent to:

        my $track6 = Music::Track->create({
                cd       => $cd,
                position => 6,
                title    => 'Tomorrow',
        });

When setting up the relationship we examine the foreign class's has_a() declarations to discover which of its columns reference our class. (Note that because this happens at compile time, if the foreign class is defined in the same file, the class with the has_a() must be defined earlier than the class with the has_many(). If the classes are in different files, Class::DBI should be able to do the right thing). If no such has_a() declarations can be found, or none link to us, we assume that it is linking to us via a column named after the moniker() of our class. If this is not true you can pass an additional third argument to the has_many() declaration stating which column of the foreign class references us.

Limiting

        Music::Artist->has_many(cds => 'Music::CD');
        my @cds = $artist->cds(year => 1980);

When calling the method created by has_many, you can also supply any additional key/value pairs for restricting the search. The above example will only return the CDs with a year of 1980.

Ordering

        Music::CD->has_many(tracks => 'Music::Track', { order_by => 'playorder' });

Often you wish to order the values returned from has_many. This can be done by passing a hash ref containing a 'order_by' value of the column by which you want to order.

Mapping

        Music::CD->has_many(styles => [ 'Music::StyleRef' => 'style' ]);

Sometimes we don't want to return an instance of the Foreign::Class, but instead the result of calling a method on that object. We can do this by changing the Foreign::Class declaration to a listref of the Foreign::Class and the method to call on that class.

The above is exactly equivalent to:

        Music::CD->has_many(_style_refs => 'Music::StyleRef');
        sub styles { 
                my $self = shift;
                return map $_->style, $self->_style_refs;
        }

For an example of where this is useful see MANY TO MANY RELATIONSHIPS below.

might_have

        Music::CD->might_have(method_name => Class => (@fields_to_import));
        Music::CD->might_have(liner_notes => LinerNotes => qw/notes/);
        my $liner_notes_object = $cd->liner_notes;
        my $notes = $cd->notes; # equivalent to $cd->liner_notes->notes;

might_have() is similar to has_many() for relationships that can have at most one associated objects. For example, if you have a CD database to which you want to add liner notes information, you might not want to add a 'liner_notes' column to your main CD table even though there is no multiplicity of relationship involved (each CD has at most one 'liner notes' field). So, we create another table with the same primary key as this one, with which we can cross-reference.

But you don't want to have to keep writing methods to turn the the 'list' of liner_notes objects you'd get back from has_many into the single object you'd need. So, might_have() does this work for you. It creates you an accessor to fetch the single object back if it exists, and it also allows you import any of its methods into your namespace. So, in the example above, the LinerNotes class can be mostly invisible - you can just call $cd->notes and it will call the notes method on the correct LinerNotes object transparently for you.

Making sure you don't have namespace clashes is up to you, as is correctly creating the objects, but I may make these simpler in later versions. (Particularly if someone asks for them!)

Notes

has_a(), might_have() and has_many() check that the relevant class has already been loaded. If it hasn't then they try to load the module of the same name using require. If the require fails because it can't find the module then it will assume it's not a simple require (i.e., Foreign::Class isn't in Foreign/Class.pm) and that you will take care of it and ignore the warning. Any other error, such as a syntax error, triggers an exception.

NOTE: The two classes in a relationship do not have to be in the same database, on the same machine, or even in the same type of database! It is quite acceptable for a table in a MySQL database to be connected to a different table in an Oracle database, and for cascading delete etc to work across these. This should assist greatly if you need to migrate a database gradually.


MANY TO MANY RELATIONSHIPS

Class::DBI does not currently support Many to Many relationships, per se. However, by combining the relationships that already exist it is possible to set these up.

Consider the case of Films and Actors, with a linking Role table. First of all we'll set up our Role class:

        Role->table('role');
        Role->columns(Primary => qw/film actor/);
        Role->has_a(film => 'Film');
        Role->has_a(actor => 'Actor');

We have a multi-column primary key, with each column pointing to another class.

Then, we need to set up our Film and Actor class to use this linking table:

        Film->table('film');
        Film->columns(All => qw/id title rating/);
        Film->has_many(stars => [ Role => 'actor' ]);
        Actor->table('actor');
        Actor->columns(All => qw/id name/);
        Actor->has_many(films => [ Role => 'film' ]);

In each case we use the 'mapping method' variation of has_many() to say that we don't want an instance of the Role class, but rather the result of calling a method on that instance. As we have set up those methods in Role to inflate to the actual Actor and Film objects, this gives us a cheap many-to-many relationship. In the case of Film, this is equivalent to the more long-winded:

        Film->has_many(roles => "Role");
        sub actors { 
                my $self = shift;
                return map $_->actor, $self->roles 
        }

As this is almost exactly what is created internally, add_to_stars and add_to_films will generally do the right thing as they are actually doing the equivalent of add_to_roles:

        $film->add_to_actors({ actor => $actor });

Similarly a cascading delete will also do the right thing as it will only delete the relationship from the linking table.

If the Role table were to contain extra information, such as the name of the character played, then you would usually need to skip these short-cuts and set up each of the relationships, and associated helper methods, manually.


ADDING NEW RELATIONSHIP TYPES

add_relationship_type

The relationships described above are implemented through Class::DBI::Relationship subclasses. These are then plugged into Class::DBI through an add_relationship_type() call:

        __PACKAGE__->add_relationship_type(
                has_a      => "Class::DBI::Relationship::HasA",
                has_many   => "Class::DBI::Relationship::HasMany",
                might_have => "Class::DBI::Relationship::MightHave",
        );

If is thus possible to add new relationship types, or modify the behaviour of the existing types. See the Class::DBI::Relationship manpage for more information on what is required.


DEFINING SQL STATEMENTS

There are several main approaches to setting up your own SQL queries:

For queries which could be used to create a list of matching objects you can create a constructor method associated with this SQL and let Class::DBI do the work for you, or just inline the entire query.

For more complex queries you need to fall back on the underlying Ima::DBI query mechanism. (Caveat: since Ima::DBI uses sprintf-style interpolation, you need to be careful to double any ``wildcard'' % signs in your queries).

add_constructor

        __PACKAGE__->add_constructor(method_name => 'SQL_where_clause');

The SQL can be of arbitrary complexity and will be turned into:
SELECT (essential columns)
FROM (table name)
WHERE <your SQL>

This will then create a method of the name you specify, which returns a list of objects as with any built in query.

For example:

        Music::CD->add_constructor(new_music => 'year > 2000');
        my @recent = Music::CD->new_music;

You can also supply placeholders in your SQL, which must then be specified at query time:

        Music::CD->add_constructor(new_music => 'year > ?');
        my @recent = Music::CD->new_music(2000);

retrieve_from_sql

On occasions where you want to execute arbitrary SQL, but don't want to go to the trouble of setting up a constructor method, you can inline the entire WHERE clause, and just get the objects back directly:

        my @cds = Music::CD->retrieve_from_sql(qq{
                artist = 'Ozzy Osbourne' AND
                title like "%Crazy"      AND
                year <= 1986
                ORDER BY year
                LIMIT 2,3
        });

Ima::DBI queries

When you can't use 'add_constructor', e.g. when using aggregate functions, you can fall back on the fact that Class::DBI inherits from Ima::DBI and prefers to use its style of dealing with statements, via set_sql().

The Class::DBI set_sql() method defaults to using prepare_cached() unless the $cache parameter is defined and false (see Ima::DBI docs for more information).

To assist with writing SQL that is inheritable into subclasses, several additional substitutions are available here: __TABLE__, __ESSENTIAL__ and __IDENTIFIER__. These represent the table name associated with the class, its essential columns, and the primary key of the current object, in the case of an instance method on it.

For example, the SQL for the internal 'update' method is implemented as:

        __PACKAGE__->set_sql('update', <<"");
                UPDATE __TABLE__
                SET    %s
                WHERE  __IDENTIFIER__

The 'longhand' version of the new_music constructor shown above would similarly be:

        Music::CD->set_sql(new_music => qq{
                SELECT __ESSENTIAL__
                  FROM __TABLE__
                 WHERE year > ?
        };

We also extend the Ima::DBI set_sql() to create a helper shortcut method, named by prefixing the name of your SQL fragment with search_. Thus, the above call to set_sql() will automatically set up the method Music::CD->search_new_music(), which will execute this search and return the relevant objects or Iterator. (If you have placeholders in your query, you must pass the relevant arguments when calling your search method.)

This does the equivalent of:

        sub search_new_music {
                my ($class, @args) = @_;
                my $sth = $class->sql_new_music;
                $sth->execute(@args);
                return $class->sth_to_objects($sth);
        }

The $sth which we use to return the objects here is a normal DBI-style statement handle, so if your results can't even be turned into objects easily, you can still call $sth->fetchrow_array etc and return whatever data you choose.

Of course, any query can be added via set_sql, including joins. So, to add a query that returns the 10 Artists with the most CDs, you could write (with MySQL):

        Music::Artist->set_sql(most_cds => qq{
                SELECT artist.id, COUNT(cd.id) AS cds
                  FROM artist, cd
                 WHERE artist.id = cd.artist
                 GROUP BY artist.id
                 ORDER BY cds DESC
                 LIMIT 10
        });
        my @artists = Music::Artist->search_most_cds();

If you also need to access the 'cds' value returned from this query, the best approach is to declare 'cds' to be a TEMP column. (See Non-Persistent Fields below).

Class::DBI::AbstractSearch

        my @music = Music::CD->search_where(
                artist => [ 'Ozzy', 'Kelly' ],
                status => { '!=', 'outdated' },
        );

The the Class::DBI::AbstractSearch manpage module, available from CPAN, is a plugin for Class::DBI that allows you to write arbitrarily complex searches using perl data structures, rather than SQL.

Single Value SELECTs

Selects which only return a single value can take advantage of Ima::DBI's $sth->select_val() call, coupled with Class::DBI's sql_single SQL.

head3 select_val

Selects which only return a single value can take advantage of Ima::DBI's $sth->select_val() call. For example,

        __PACKAGE__->set_sql(count_all => "SELECT COUNT(*) FROM __TABLE__");
        # .. then ..
        my $count = $class->sql_count_all->select_val;

sql_single

Internally we define a very simple SQL fragment: ``SELECT %s FROM __TABLE__''. Using this we implement the above Class->count_all(), as

        $class->sql_single("COUNT(*)")->select_val;

This interpolates the COUNT(*) into the %s of the SQL, and then executes the query, returning a single value.

Any SQL set up via set_sql() can of course be supplied here, and select_val can take arguments for any placeholders there.

Internally we define several helper methods using this approach:

- count_all
- maximum_value_of($column)
- minimum_value_of($column)


LAZY POPULATION

In the tradition of Perl, Class::DBI is lazy about how it loads your objects. Often, you find yourself using only a small number of the available columns and it would be a waste of memory to load all of them just to get at two, especially if you're dealing with large numbers of objects simultaneously.

You should therefore group together your columns by typical usage, as fetching one value from a group can also pre-fetch all the others in that group for you, for more efficient access.

So for example, if we usually fetch the artist and title, but don't use the 'year' so much, then we could say the following:

        Music::CD->columns(Primary   => qw/cdid/);
        Music::CD->columns(Essential => qw/artist title/);
        Music::CD->columns(Others    => qw/year runlength/);

Now when you fetch back a CD it will come pre-loaded with the 'cdid', 'artist' and 'title' fields. Fetching the 'year' will mean another visit to the database, but will bring back the 'runlength' whilst it's there.

This can potentially increase performance.

If you don't like this behavior, then just add all your non-primary key columns to the one group, and Class::DBI will load everything at once.

columns

        my @all_columns  = $class->columns;
        my @columns      = $class->columns($group);
        my @primary      = $class->primary_columns;
        my $primary      = $class->primary_column;
        my @essential    = $class->_essential;

There are four 'reserved' groups: 'All', 'Essential', 'Primary' and 'TEMP'.

'All' are all columns used by the class. If not set it will be created from all the other groups.

'Primary' is the primary key columns for this class. It must be set before objects can be used.

If 'All' is given but not 'Primary' it will assume the first column in 'All' is the primary key.

'Essential' are the minimal set of columns needed to load and use the object. Only the columns in this group will be loaded when an object is retrieve()'d. It is typically used to save memory on a class that has a lot of columns but where we mostly only use a few of them. It will automatically be set to 'All' if you don't set it yourself. The 'Primary' column is always part of your 'Essential' group and Class::DBI will put it there if you don't.

For simplicity we provide primary_columns(), primary_column(), and _essential() methods which return these. The primary_column() method should only be used for tables that have a single primary key column.

Non-Persistent Fields

        Music::CD->columns(TEMP => qw/nonpersistent/);

If you wish to have fields that act like columns in every other way, but that don't actually exist in the database (and thus will not persist), you can declare them as part of a column group of 'TEMP'.

find_column

        Class->find_column($column);
        $obj->find_column($column);

The columns of a class are stored as Class::DBI::Column objects. This method will return you the object for the given column, if it exists. This is most useful either in a boolean context to discover if the column exists, or to 'normalize' a user-entered column name to an actual Column.

The interface of the Column object itself is still under development, so you shouldn't really rely on anything internal to it.


TRANSACTIONS

Class::DBI suffers from the usual problems when dealing with transactions. In particular, you should be very wary when committing your changes that you may actually be in a wider scope than expected and that your caller may not be expecting you to commit.

However, as long as you are aware of this, and try to keep the scope of your transactions small, ideally always within the scope of a single method, you should be able to work with transactions with few problems.

dbi_commit / dbi_rollback

        $obj->dbi_commit();
        $obj->dbi_rollback();

We provide these thin aliases through to the DBI's commit() and rollback() commands to commit or rollback all changes to this object.

Localised Transactions

A nice idiom for turning on a transaction locally (with AutoCommit turned on globally) (courtesy of Dominic Mitchell) is:

        sub do_transaction {
                my $class = shift;
                my ( $code ) = @_;
                # Turn off AutoCommit for this scope.
                # A commit will occur at the exit of this block automatically,
                # when the local AutoCommit goes out of scope.
                local $class->db_Main->{ AutoCommit };
                # Execute the required code inside the transaction.
                eval { $code->() };
                if ( $@ ) {
                        my $commit_error = $@;
                        eval { $class->dbi_rollback }; # might also die!
                        die $commit_error;
                }
        }
        And then you just call:
        Music::DBI->do_transaction( sub {
                my $artist = Music::Artist->create({ name => 'Pink Floyd' });
                my $cd = $artist->add_to_cds({ 
                        title => 'Dark Side Of The Moon', 
                        year => 1974,
                });
        });

Now either both will get added, or the entire transaction will be rolled back.


UNIQUENESS OF OBJECTS IN MEMORY

Class::DBI supports uniqueness of objects in memory. In a given perl interpreter there will only be one instance of any given object at one time. Many variables may reference that object, but there can be only one.

Here's an example to illustrate:

        my $artist1 = Music::Artist->create({ artistid => 7, name => 'Polysics' });
        my $artist2 = Music::Artist->retrieve(7);
        my $artist3 = Music::Artist->search( name => 'Polysics' )->first;

Now $artist1, $artist2, and $artist3 all point to the same object. If you update a property on one of them, all of them will reflect the update.

This is implemented using a simple object lookup index for all live objects in memory. It is not a traditional cache - when your objects go out of scope, they will be destroyed normally, and a future retrieve will instantiate an entirely new object.

The ability to perform this magic for you replies on your perl having access to the Scalar::Util::weaken function. Although this is part of the core perl distribution, some vendors do not compile support for it. To find out if your perl has support for it, you can run this on the command line:

        perl -e 'use Scalar::Util qw(weaken)'

If you get an error message about weak references not being implemented, Class::DBI will not maintain this lookup index, but give you a separate instances for each retrieve.

A few new tools are offered for adjusting the behavior of the object index. These are still somewhat experimental and may change in a future release.

remove_from_object_index

        $artist->remove_from_object_index();

This is an object method for removing a single object from the live objects index. You can use this if you want to have multiple distinct copies of the same object in memory.

clear_object_index

        Music::DBI->clear_object_index();

You can call this method on any class or instance of Class::DBI, but the effect is universal: it removes all objects from the index.

purge_object_index_every

        Music::Artist->purge_object_index_every(2000);

Weak references are not removed from the index when an object goes out of scope. This means that over time the index will grow in memory. This is really only an issue for long-running environments like mod_perl, but every so often we go through and clean out dead references to prevent it. By default, this happens evey 1000 object loads, but you can change that default for your class by calling the purge_object_index_every method with a number.

Eventually this may handled in the DESTROY method instead.

As a final note, keep in mind that you can still have multiple distinct copies of an object in memory if you have multiple perl interpreters running. CGI, mod_perl, and many other common usage situations run multiple interpreters, meaning that each one of them may have an instance of an object representing the same data. However, this is no worse than it was before, and is entirely normal for database applications in multi-process environments.


SUBCLASSING

The preferred method of interacting with Class::DBI is for you to write a subclass for your database connection, with each table-class inheriting in turn from it.

As well as encapsulating the connection information in one place, this also allows you to override default behaviour or add additional functionality across all of your classes.

As the innards of Class::DBI are still in flux, you must exercise extreme caution in overriding private methods of Class::DBI (those starting with an underscore), unless they are explicitly mentioned in this documentation as being safe to override. If you find yourself needing to do this, then I would suggest that you ask on the mailing list about it, and we'll see if we can either come up with a better approach, or provide a new means to do whatever you need to do.


CAVEATS

Multi-Column Foreign Keys are not supported

Don't change or inflate the value of your primary columns

Altering your primary key column currently causes Bad Things to happen. I should really protect against this.


SUPPORTED DATABASES

Theoretically Class::DBI should work with almost any standard RDBMS. Of course, in the real world, we know that that's not true. We know that it works with MySQL, PostgrSQL, Oracle and SQLite, each of which have their own additional subclass on CPAN that you should explore if you're using them.

        L<Class::DBI::mysql>, L<Class::DBI::Pg>, L<Class::DBI::Oracle>,
        L<Class::DBI::SQLite>

For the most part it's been reported to work with Sybase, although there are some issues with multi-case column/table names. Beyond that lies The Great Unknown(tm). If you have access to other databases, please give this a test run, and let me know the results.

This is known not to work with DBD::RAM. As a minimum it requires a database that supports table aliasing, and a DBI driver that supports placeholders.


CURRENT AUTHOR

Tony Bowden <classdbi@tmtm.com>


AUTHOR EMERITUS

Michael G Schwern <schwern@pobox.com>


THANKS TO

Tim Bunce, Tatsuhiko Miyagawa, Perrin Hawkins, Alexander Karelas, Barry Hoggard, Bart Lateur, Boris Mouzykantskii, Brad Bowman, Brian Parker, Casey West, Charles Bailey, Christopher L. Everett Damian Conway, Dan Thill, Dave Cash, David Jack Olrik, Dominic Mitchell, Drew Taylor, Drew Wilson, Jay Strauss, Jesse Sheidlower, Jonathan Swartz, Marty Pauley, Michael Styer, Mike Lambert, Paul Makepeace, Phil Crow, Richard Piacentini, Simon Cozens, Simon Wilcox, Thomas Klausner, Tom Renfro, Uri Gutman, William McKee, the Class::DBI mailing list, the POOP group, and all the others who've helped, but that I've forgetten to mention.


SUPPORT

Support for Class::DBI is via the mailing list. The list is used for general queries on the use of Class::DBI, bug reports, patches, and suggestions for improvements or new features.

To join the list visit http://groups.kasei.com/mail/info/cdbi-talk

You can also report bugs through the CPAN RT interface, but I'll proabably also forward those to the mailing list for discussion (and often bounce mailing list bug reports to the RT interface so I don't forget about them!)

When submitting patches I quite like the 'diff -Bub' format. Bug fixes also get applied much quicker if you supply a failing test case (even in preference to a fix!)

The interface to Class::DBI is fairly stable, but there are still occasions when we need to break backwards compatability. Such issues will be raised on the list before release, so if you use Class::DBI in a production environment, it's probably a good idea to keep a watch on the list (and definitely on the CHANGES file of a new release).


LICENSE

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.


SEE ALSO

There is a Class::DBI wiki at:
http://www.class-dbi.com/cgi-bin/wiki/index.cgi?HomePage

Amongst other things it provides the beginnings of a Cookbook of typical tricks and tips. Please contribute!

There are lots of 3rd party subclasses and plugins available. For a full list see: http://search.cpan.org/search?query=Class%3A%3ADBI&mode=module

An article on Class::DBI was published on Perl.com a while ago. It's slightly out of date already, but it's a good introduction: http://www.perl.com/pub/a/2002/11/27/classdbi.html

http://poop.sourceforge.net/ provides a document comparing a variety of different approaches to database persistence, such as Class::DBI, Alazabo, Tangram, SPOPS etc.

Class::DBI is built on top of the Ima::DBI manpage, the Class::Accessor manpage and the Class::Data::Inheritable manpage.

 Class::DBI - Simple Database Abstraction