B::Concise - Walk Perl syntax tree, printing concise info about ops


NAME

B::Concise - Walk Perl syntax tree, printing concise info about ops


SYNOPSIS

    perl -MO=Concise[,OPTIONS] foo.pl


DESCRIPTION

This compiler backend prints the internal OPs of a Perl program's syntax tree in one of several space-efficient text formats suitable for debugging the inner workings of perl or other compiler backends. It can print OPs in the order they appear in the OP tree, in the order they will execute, or in a text approximation to their tree structure, and the format of the information displyed is customizable. Its function is similar to that of perl's -Dx debugging flag or the B::Terse module, but it is more sophisticated and flexible.


OPTIONS

Arguments that don't start with a hyphen are taken to be the names of subroutines to print the OPs of; if no such functions are specified, the main body of the program (outside any subroutines, and not including use'd or require'd files) is printed.

-basic
Print OPs in the order they appear in the OP tree (a preorder traversal, starting at the root). The indentation of each OP shows its level in the tree. This mode is the default, so the flag is included simply for completeness.

-exec
Print OPs in the order they would normally execute (for the majority of constructs this is a postorder traversal of the tree, ending at the root). In most cases the OP that usually follows a given OP will appear directly below it; alternate paths are shown by indentation. In cases like loops when control jumps out of a linear path, a 'goto' line is generated.

-tree
Print OPs in a text approximation of a tree, with the root of the tree at the left and 'left-to-right' order of children transformed into 'top-to-bottom'. Because this mode grows both to the right and down, it isn't suitable for large programs (unless you have a very wide terminal).

-compact
Use a tree format in which the minimum amount of space is used for the lines connecting nodes (one character in most cases). This squeezes out a few precious columns of screen real estate.

-loose
Use a tree format that uses longer edges to separate OP nodes. This format tends to look better than the compact one, especially in ASCII, and is the default.

-vt
Use tree connecting characters drawn from the VT100 line-drawing set. This looks better if your terminal supports it.

-ascii
Draw the tree with standard ASCII characters like + and |. These don't look as clean as the VT100 characters, but they'll work with almost any terminal (or the horizontal scrolling mode of less(1)) and are suitable for text documentation or email. This is the default.

-main
Include the main program in the output, even if subroutines were also specified.

-basen
Print OP sequence numbers in base n. If n is greater than 10, the digit for 11 will be 'a', and so on. If n is greater than 36, the digit for 37 will be 'A', and so on until 62. Values greater than 62 are not currently supported. The default is 36.

-bigendian
Print sequence numbers with the most significant digit first. This is the usual convention for Arabic numerals, and the default.

-littleendian
Print seqence numbers with the least significant digit first.

-concise
Use the author's favorite set of formatting conventions. This is the default, of course.

-terse
Use formatting conventions that emulate the ouput of B::Terse. The basic mode is almost indistinguishable from the real B::Terse, and the exec mode looks very similar, but is in a more logical order and lacks curly brackets. B::Terse doesn't have a tree mode, so the tree mode is only vaguely reminiscient of B::Terse.

-linenoise
Use formatting conventions in which the name of each OP, rather than being written out in full, is represented by a one- or two-character abbreviation. This is mainly a joke.

-debug
Use formatting conventions reminiscient of B::Debug; these aren't very concise at all.

-env
Use formatting conventions read from the environment variables B_CONCISE_FORMAT, B_CONCISE_GOTO_FORMAT, and B_CONCISE_TREE_FORMAT.


FORMATTING SPECIFICATIONS

For each general style ('concise', 'terse', 'linenoise', etc.) there are three specifications: one of how OPs should appear in the basic or exec modes, one of how 'goto' lines should appear (these occur in the exec mode only), and one of how nodes should appear in tree mode. Each has the same format, described below. Any text that doesn't match a special pattern is copied verbatim.

(x(exec_text;basic_text)x)
Generates exec_text in exec mode, or basic_text in basic mode.

(*(text)*)
Generates one copy of text for each indentation level.

(*(text1;text2)*)
Generates one fewer copies of text1 than the indentation level, followed by one copy of text2 if the indentation level is more than 0.

(?(text1#varText2)?)
If the value of var is true (not empty or zero), generates the value of var surrounded by text1 and Text2, otherwise nothing.

#var
Generates the value of the variable var.

#varN
Generates the value of var, left jutified to fill N spaces.

~
Any number of tildes and surrounding whitespace will be collapsed to a single space.

The following variables are recognized:

#addr
The address of the OP, in hexidecimal.

#arg
The OP-specific information of the OP (such as the SV for an SVOP, the non-local exit pointers for a LOOP, etc.) enclosed in paretheses.

#class
The B-determined class of the OP, in all caps.

#classym
A single symbol abbreviating the class of the OP.

#coplabel
The label of the statement or block the OP is the start of, if any.

#exname
The name of the OP, or 'ex-foo' if the OP is a null that used to be a foo.

#extarg
The target of the OP, or nothing for a nulled OP.

#firstaddr
The address of the OP's first child, in hexidecimal.

#flags
The OP's flags, abbreviated as a series of symbols.

#flagval
The numeric value of the OP's flags.

#hyphenseq
The sequence number of the OP, or a hyphen if it doesn't have one.

#label
'NEXT', 'LAST', or 'REDO' if the OP is a target of one of those in exec mode, or empty otherwise.

#lastaddr
The address of the OP's last child, in hexidecimal.

#name
The OP's name.

#NAME
The OP's name, in all caps.

#next
The sequence number of the OP's next OP.

#nextaddr
The address of the OP's next OP, in hexidecimal.

#noise
The two-character abbreviation for the OP's name.

#private
The OP's private flags, rendered with abbreviated names if possible.

#privval
The numeric value of the OP's private flags.

#seq
The sequence number of the OP.

#seqnum
The real sequence number of the OP, as a regular number and not adjusted to be relative to the start of the real program. (This will generally be a fairly large number because all of B::Concise is compiled before your program is).

#sibaddr
The address of the OP's next youngest sibling, in hexidecimal.

#svaddr
The address of the OP's SV, if it has an SV, in hexidecimal.

#svclass
The class of the OP's SV, if it has one, in all caps (e.g., 'IV').

#svval
The value of the OP's SV, if it has one, in a short human-readable format.

#targ
The numeric value of the OP's targ.

#targarg
The name of the variable the OP's targ refers to, if any, otherwise the letter t followed by the OP's targ in decimal.

#targarglife
Same as #targarg, but followed by the COP sequence numbers that delimit the variable's lifetime (or 'end' for a variable in an open scope) for a variable.

#typenum
The numeric value of the OP's type, in decimal.


ABBREVIATIONS

OP flags abbreviations

    v      OPf_WANT_VOID    Want nothing (void context)
    s      OPf_WANT_SCALAR  Want single value (scalar context)
    l      OPf_WANT_LIST    Want list of any length (list context)
    K      OPf_KIDS         There is a firstborn child.
    P      OPf_PARENS       This operator was parenthesized.
                             (Or block needs explicit scope entry.)
    R      OPf_REF          Certified reference.
                             (Return container, not containee).
    M      OPf_MOD          Will modify (lvalue).
    S      OPf_STACKED      Some arg is arriving on the stack.
    *      OPf_SPECIAL      Do something weird for this op (see op.h)

OP class abbreviations

    0      OP (aka BASEOP)  An OP with no children
    1      UNOP             An OP with one child
    2      BINOP            An OP with two children
    |      LOGOP            A control branch OP
    @      LISTOP           An OP that could have lots of children
    /      PMOP             An OP with a regular expression
    $      SVOP             An OP with an SV
    "      PVOP             An OP with a string
    {      LOOP             An OP that holds pointers for a loop
    ;      COP              An OP that marks the start of a statement


AUTHOR

Stephen McCamant, smcc@CSUA.Berkeley.EDU

 B::Concise - Walk Perl syntax tree, printing concise info about ops