Class::Struct::FIELDS - Combine Class::Struct, base and fields |
Class::Struct
base
and fields
use Class::Struct::FIELDS
struct
subroutinenew
init
Class::Struct::FIELDS - Combine Class::Struct, base and fields
(This page documents Class::Struct::FIELDS
v.1.1.)
use Class::Struct::FIELDS; # declare struct, based on fields, explicit class name: struct (CLASS_NAME => { ELEMENT_NAME => ELEMENT_TYPE, ... });
use Class::Struct::FIELDS; # declare struct, based on fields, explicit class name # with inheritance: struct (CLASS_NAME => [qw(BASE_CLASSES ...)], { ELEMENT_NAME => ELEMENT_TYPE, ... });
package CLASS_NAME; use Class::Struct::FIELDS; # declare struct, based on fields, implicit class name: struct (ELEMENT_NAME => ELEMENT_TYPE, ...);
package CLASS_NAME; use Class::Struct::FIELDS; # declare struct, based on fields, implicit class name # with inheritance: struct ([qw(BASE_CLASSES ...)], ELEMENT_NAME => ELEMENT_TYPE, ...);
package MyObj; use Class::Struct::FIELDS; # declare struct with four types of elements: struct (s => '$', a => '@', h => '%', x => '&', c => 'My_Other_Class');
$obj = new MyObj; # constructor
# scalar type accessor: $element_value = $obj->s; # element value $obj->s ('new value'); # assign to element
# array type accessor: $ary_ref = $obj->a; # reference to whole array $ary_element_value = $obj->a->[2]; # array element value $ary_element_value = $obj->a (2); # same thing $obj->a->[2] = 'new value'; # assign to array element $obj->a (2, 'newer value'); # same thing
# hash type accessor: $hash_ref = $obj->h; # reference to whole hash $hash_element_value = $obj->h->{x}; # hash element value $hash_element_value = $obj->h (x); # same thing $obj->h->{x} = 'new value'; # assign to hash element $obj->h (x, 'newer value'); # same thing
# code type accessor: $code_ref = $obj->x; # reference to code $obj->x->(...); # call code $obj->x (sub {...}); # assign to element
# regexp type accessor: $regexp = $obj->r; # reference to code $string =~ m/$obj->r/; # match regexp $obj->r (qr/ ... /); # assign to element
# class type accessor: $element_value = $obj->c; # object reference $obj->c->method (...); # call method of object $obj->c (My_Other_Class::->new); # assign a new object
Class::Struct::FIELDS
exports a single function, struct
. Given
a list of element names and types, and optionally a class name and/or
an array reference of base classes, struct
creates a Perl 5 class
that implements a ``struct-like'' data structure with inheritance.
The new class is given a constructor method, new
, for creating
struct objects.
Each element in the struct data has an accessor method, which is
used to assign to the element and to fetch its value. The
default accessor can be overridden by declaring a sub
of the
same name in the package. (See Example 2.)
Each element's type can be scalar, array, hash, code or class.
Class::Struct
base
and fields
Class::Struct::FIELDS
is a combination of Class::Struct
, base
and fields
.
Unlike Class::Struct
, inheritance is explicitly supported, and
there is better support for user overrides of constructed accessor
methods. One result is that you may no longer use the array ([]
)
notation for indicating internal representation. Also,
Class::Struct::FIELDS
relies on fields
for internal
representation.
Also, Class::Struct::FIELDS
supports code and regular expression
elements. (Class::Struct
handles code and regular expressions as
scalars.)
Lastly, Class::Struct::FIELDS
passes it's import list, if any, from
the call to use Class::Struct::FIELDS ...
to struct
so that you
may create new packages at compile-time.
Unlike fields
, each element has a data type, and is automatically
created at first access.
use Class::Struct::FIELDS
You may call use Class::Struct::FIELDS
just as with any module
library:
use Class::Struct::FIELDS; struct Bob => [];
However, if you try my Dog $spot
syntax with this example:
use Class::Struct::FIELDS; struct Bob => []; my Bob $bob = Bob::->new;
you will get a compile-time error:
No such class Bob at <filename> line <number>, near "my Bob" Bareword "Bob::" refers to nonexistent package at <filename> line <number>.
since the compiler has not seen your class declarations yet until
after the call to struct
, by which time it has already seen your
my
declarations. Oops, too late. Instead, create the package for
Bob
during compilation:
use Class::Struct::FIELDS qw(Bob); my Bob $bob = Bob::->new;
This compiles without error as import
for Class::Struct::FIELDS
calls struct
for you if you have any arguments in the use
statement. A more interesting example is:
use Class::Struct::FIELDS Bob => { a => '$' }; use Class::Struct::FIELDS Fred => [qw(Bob)]; my Bob $bob = Bob::->new; my Fred $fred = Fred::->new;
struct
subroutineThe struct
subroutine has three forms of parameter-list:
struct (CLASS_NAME => { ELEMENT_LIST }); struct (CLASS_NAME, ELEMENT_LIST); struct (ELEMENT_LIST);
The first form explicitly identifies the name of the class being created. The second form is equivalent. The second form assumes the current package name as the class name. The second and third forms are distinguished by the parity of the argument list: an odd number of arguments is taken to be of the second form.
Optionally, you may specify base classes with an array reference as the first non-class-name argument:
struct (CLASS_NAME => [qw(BASE_CLASSES ...)], { ELEMENT_LIST }); struct (CLASS_NAME => [qw(BASE_CLASSES ...)], ELEMENT_LIST); struct ([qw(BASE_CLASSES ...)], { ELEMENT_LIST }); struct ([qw(BASE_CLASSES ...)], ELEMENT_LIST);
(Since there is no ambiguity between CLASS_NAME and ELEMENT_LIST with the interposing array reference, you may always make ELEMENT_LIST a list or a hash reference with this form.)
The class created by struct
may be either a subclass or superclass
of other classes. See the base manpage and the fields manpage for details.
The ELEMENT_LIST has the form
NAME => TYPE, ...
Each name-type pair declares one element of the struct. Each element
name will be usually be defined as an accessor method of the same name
as the field, unless a method by that name is explicitly defined
(called a ``user override'') by the caller prior to the use
statement
for Class::Struct::FIELDS
. (See Replacing member access methods with user overrides.)
struct
returns the name of the newly-constructed package.
The five element types -- scalar, array, hash, code and class -- are
represented by strings -- $
, @
, %
, &
, /
and a class
name.
The accessor method provided by struct
for an element depends on
the declared type of the element.
$
, \$
or *$
)undef
(but see Initializing with new).
The accessor's argument, if any, is assigned to the element.
If the element type is $
, the value of the element (after
assignment) is returned. If the element type is \$
or *$
, a
reference to the element is returned.
@
, \@
or *@
)()
.
With no argument, the accessor returns a reference to the element's
whole array (whether or not the element was specified as @
, \@
or *@
).
With one or two arguments, the first argument is an index specifying
one element of the array; the second argument, if present, is assigned
to the array element. If the element type is @
, the accessor
returns the array element value. If the element type is \@
or
*@
, a reference to the array element is returned.
%
, \%
or *%
)()
.
With no argument, the accessor returns a reference to the element's
whole hash (whether or not the element was specified as %
,
\%
or *%
).
With one or two arguments, the first argument is a key specifying one
element of the hash; the second argument, if present, is assigned to
the hash element. If the element type is %
, the accessor returns
the hash element value. If the element type is \%
or *%
, a
reference to the hash element is returned.
&
, \&
or *&
)undef
(but
see Initializing with new).
The accessor's argument, if any, is assigned to the element.
If the element type is &
, the value of the element (after
assignment) is returned. If the element type is \&
or *&
, a
reference to the element is returned. (It is unclear of what value
this facility is. XXX)
/
, \/
or */
)/
, the value of the element (after
assignment) is returned. If the element type is \/
or */
, a
reference to the element is returned. (It is unclear of what value
this facility is. XXX)
Regular expressions really are special in that you create them with special syntax, not with a call to a constructor:
$obj->r (qr/^$/); # fine $obj->r (Regexp->new); # WRONG
Class_Name
, \Class_Name
or *Class_Name
)new
constructor of the named class.
The accessor's argument, if any, is assigned to the element. The
accessor will croak
if this is not an appropriate object reference.
If the element type does not start with a \
or *
, the accessor
returns the element value (after assignment). If the element type
starts with a \
or *
, a reference to the element itself is
returned.
The class is automatically required for you so that, for example, you can safely write:
struct MyObj {io => 'IO::Scalar'};
and access io
immediately. The same applies for nested structs:
BEGIN { struct Alice { when => '$' }; struct Bob { who => 'Alice' }; }
my Bob $b = Bob::->new; $b->who->when ('what');
Note, however, the BEGIN
block so that this example can use the
my Dog $spot
syntax for my Bob $b
. Also, no actual import
happens for the caller -- the automatic use is only for convenience in
auto-constructing members, not magic. Another way to do this is:
{ package Bob; use Class::Struct::FIELDS; struct } my Bob $b = Bob::->new;
And of course the best way to do this is simply:
use Class::Struct::FIELDS qw(Bob); my Bob $b = Bob::->new;
*
) and other funny types?Class::Struct::FIELDS
does not support special notation
for other intrinsic types. Use a scalar to hold a reference to globs
and other unusual specimens, or wrap them in a class such as
IO::Handle
(globs). XXX
new
struct
always creates a constructor called new
. That constructor
may take a list of initializers for the various elements of the new
struct.
Each initializer is a pair of values: element name =>
value. The initializer value for a scalar element is just a
scalar value. The initializer for an array element is an array
reference. The initializer for a hash is a hash reference. The
initializer for code is a code reference.
The initializer for a class element is also a hash reference, and the contents of that hash are passed to the element's own constructor.
new
tries to be as clever as possible in deducing what type of
object to construct. All of these are valid:
use Class::Struct::FIELDS qw(Bob); my Bob $b = Bob::->new; # good style my Bob $b2 = $b->new; # works fine my Bob $b3 = &Bob::new; # if you insist my Bob $b4 = Bob::new (apple => 3, banana => 'four'); # WRONG!
The last case doesn't behave as hoped for: new
tries to construct
an object of package apple
(and hopefully fails, unless you
actually have a package named apple
), not an object of package
Bob
.
See Example 3 below for an example of initialization.
init
You may also use init
as a constructor to assign initial values to
new objects. (In fact, this is the preferred method.) struct
will
see to it that you have a ready object to work with, and pass you any
arguments used in the call to new
:
sub init { my MyObj $self = shift;
@self->a->[0..3] = (a..d);
return $self; }
It is essential that you return an object from init
, as this is
returned to the caller of new
. You may return a different object
if you wish, but this would be rather uncommon.
First, new
arranges for any constructor argument list to be
processed first before calling init
.
Second, new
arranges to call init
for base classes, calling them
in bottom-up order, before calling init
. This is so that ancestors
may construct an object before descendents.
There is no corresponding facility for DESTROY. XXX
You might want to create custom access methods, or user overrides.
The most straight forward way to do this and still retain string
and warnings
is:
use strict; use warnings;
sub Bob::ff ($;$$); # declare sub so Class::Struct::FIELDS can see
use Class::Struct::FIELDS Bob => { ff => '$' };
sub Bob::ff ($;$$) { my Bob $self = shift;
&some_other_sub (@_); }
If you do not declare the user override prior to the use
statement,
a warning is issued if the warning flag (-w) is set.
Notice that we changed the default sub signature for ff from
($;$)
to ($;$$)
. Normally, this might generate a warning if we
redefine the sub, but declaring the sub ahead of time keeps strict
and warnings
happy. You might prefer this construction:
{ package Bob; }
sub Bob::ff ($;$$) { my Bob $self = shift;
&some_other_sub (@_); }
use Class::Struct::FIELDS Bob => { ff => '$' };
You might still want the advantages of the the constructed accessor
methods, even with user overrides (for example, checking that an
assigned value is the right type or package). Class::Struct::FIELDS
constructs the accessor with a special name, so that you may use it
yourself in the user override. That special name is the regular field
name prepended by a double underscore, __
. You can access these
so:
use strict; use warnings;
sub Bob::ff ($;$); # declare sub so Class::Struct::FIELDS can see sub Bob::gg ($;$); # declare sub so Class::Struct::FIELDS can see
use Class::Struct::FIELDS Bob => { ff => '$', gg => '$' };
# This example is identical to having no user override. sub Bob::ff ($;$) { my Bob $self = shift; $self->__ff (@_); }
# This example illustrates a workaround for v5.6.0. sub Bob::gg ($;$) { # This silliness is due to a bug in 5.6.0: it thinks you can't # fiddle with @_ if you've given it a prototype. XXX my @args = @_; $args[1] *= 2 if @args == 2 and defined $args[1]; @_ = @args; goto &Bob::__gg; }
Fields starting with a leading underscore, _
, are private: they are
still valid fields, but Class::Struct::FIELDS
does not create
subroutines to access them. Instead, you should access them the usual
way for hash members:
$self->{_private_key}; # ok $self->_private_key; # Compilation error
See the fields manpage for more details.
If there exists a subroutine named as_string
at the time you invoke
struct
(or, equivalently, during the call to use
), then
Class::Struct::FIELDS
will glue that into auto-stringification with
overload
for you.
timeval
represents a time (seconds and
microseconds), and rusage
has two elements, each of which is of
type timeval
.
use Class::Struct::FIELDS;
struct (rusage => { ru_utime => timeval, # seconds ru_stime => timeval, # microseconds });
struct (timeval => { tv_secs => '$', tv_usecs => '$', });
# create an object: my $t = new rusage;
# $t->ru_utime and $t->ru_stime are objects of type timeval. # set $t->ru_utime to 100.0 sec and $t->ru_stime to 5.0 sec. $t->ru_utime->tv_secs (100); $t->ru_utime->tv_usecs (0); $t->ru_stime->tv_secs (5); $t->ru_stime->tv_usecs (0);
count
element always to
be nonnegative, so we redefine the count
accessor accordingly.
package MyObj; use Class::Struct::FIELDS;
# declare the struct struct (MyObj => {count => '$', stuff => '%'});
# override the default accessor method for 'count' sub count { my MyObj $self = shift;
if (@_) { die 'count must be nonnegative' if $_[0] < 0; $self->{count} = shift; warn "Too many args to count" if @_; }
return $self->{count}; }
package main; $x = new MyObj; print "\$x->count (5) = ", $x->count (5), "\n"; # prints '$x->count (5) = 5'
print "\$x->count = ", $x->count, "\n"; # prints '$x->count = 5'
print "\$x->count (-5) = ", $x->count (-5), "\n"; # dies due to negative argument!
Note that the initializer for a nested struct is specified as an anonymous hash of initializers, which is passed on to the nested struct's constructor.
use Class::Struct::FIELDS;
struct Breed => { name => '$', cross => '$', };
struct Cat => { name => '$', kittens => '@', markings => '%', breed => 'Breed', };
my $cat = Cat->new (name => 'Socks', kittens => ['Monica', 'Kenneth'], markings => { socks => 1, blaze => "white" }, breed => { name => 'short-hair', cross => 1 });
print "Once a cat called ", $cat->name, "\n"; print "(which was a ", $cat->breed->name, ")\n"; print "had two kittens: ", join(' and ', @{$cat->kittens}), "\n";
Class::Struct::FIELDS
has a very elegant idiom for creating
inheritance trees:
use Class::Struct::FIELDS Fred => []; use Class::Struct::FIELDS Barney => [qw(Fred)]; use Class::Struct::FIELDS Wilma => [qw(Barney)], { aa => '@', bb => 'IO::Scalar' };
That's all the code it takes!
Class::Struct::FIELDS
export struct
for backwards-compatibility
with Class::Struct
.
The following are diagnostics generated by Class::Struct::Fields.
Items marked ``(W)'' are non-fatal (invoke Carp::carp
); those marked
``(F)'' are fatal (invoke Carp::croak
).
Class::Struct::FIELDS
and follow the advice therein.
new
are followed, this
warning is harmless; otherwise your objects may not be properly
initialized.
use Class::Struct::FIELDS Bob => { ary => '@' }; my $b = Bob::->new; $b->ary ({hash => 'reference'}); # croaks
The last statement will croak with the message, ``Initializer for 'ary' must be ARRAY reference''.
use Class::Struct::FIELDS Bob => { mary => 'Mary' }; use Class::Struct::FIELDS qw(Fred); # NOT inherit from Mary my $b = Bob::->new; $b->ary (Fred::->new); # croaks
The last statement will croak with the message, ``Initializer for 'aa' must be Mary object''.
Please see the TODO list.
GIANT MAN-EATING HOLE: due to bugs in lvalue subs in 5.6.0 (try running some under the debugger), I had to disable the obvious syntax:
use Class::Struct::FIELDS Bob => { s => '$' }; my Bob $b = Bob::->new; $b->s = 3;
and provide the clumsier:
use Class::Struct::FIELDS Bob => { s => '$' }; my Bob $b = Bob::->new; $b->s (3);
Some of these constructs work fine as long as you don't try to debug the generated code.
Dean Roehrich, Jim Miner <jfm@winternet.com> and Dr. Damian Conway
<damian@conway.org> wrote the original Class::Struct
which
inspired this module and provided much of its documentation.
B. K. Oxley (binkley) <binkley@bigfoot.com>
Copyright (c) 2000 B. K. Oxley (binkley). All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
Class::Contract
is an extension module by Damian Conway for writing
in a design-by-contract object-oriented style. It has many of the
features of Class::Struct::FIELDS
, and many more besides.
Class::Struct
is a standard module for creating simple, uninherited
data structures.
base
is a standard pragma for establishing IS-A relationships with
base classes at compile time.
fields
is a standard pragma for imbuing your class with efficient
pseudo-hashes for data members.
overload
is a standard pragma for overloading Perl syntax with your
own subroutines.
Class::Struct::FIELDS - Combine Class::Struct, base and fields |