Prima::Image - Bitmap routines |
Prima::Image - Bitmap routines
Prima::Image, Prima::Icon and Prima::DeviceBitmap are classes for bitmap handling, including file and graphic input and output. Prima::Image and Prima::DeviceBitmap are descendants of Prima::Drawable and represent bitmaps, stored in memory. Prima::Icon is a descendant of Prima::Image and contains a transparency mask along with the regular data.
Images usually are represented as a memory area, where pixel data
are stored row-wise. The Prima toolkit is no exception, however,
it does not assume that the GUI system uses the same memory format.
The implicit conversion routines are called when Prima::Image is
about to be drawn onto the screen, for example. The conversions
are not always efficient, therefore the Prima::DeviceBitmap class
is introduced to represent a bitmap, stored in the system memory
in the system pixel format. These two basic classes serve the different
needs, but can be easily converted to each other, with image
and
bitmap
methods. Prima::Image is a more general bitmap representation,
capable of file and graphic input and output, plus it is supplied with
number of conversion and scaling functions. The Prima::DeviceBitmap
class has almost none of additional functionality, and is targeted
to efficient graphic input and output.
As descendants of Prima::Drawable, all Prima::Image, Prima::Icon and Prima::DeviceBitmap objects are subject to three-state painting mode - normal ( disabled ), painting ( enabled ) and informational. Prima::DeviceBitmap is, however, exists only in the enabled state, and can not be switched to the other two.
When an object enters the enabled state, it serves as a canvas, and
all Prima::Drawable operations can be performed on it. When the object
is back to the disabled state, the graphic information is stored into
the object associated memory, in the pixel format, supported by the toolkit.
This information can be visualized by using one of Prima::Drawable::put_image
group methods. If the object enters the enabled state again, the graphic
information is presented as an initial state of a bitmap.
It must be noted, that if an implicit conversion takes place after an object enters and before it leaves the enabled state, as it is with Prima::Image and Prima::Icon, the bitmap is converted to the system pixel format. During such conversion some information can be lost, due to down-sampling, and there is no way to preserve the information. This does not happen with Prima::DeviceBitmap.
Image objects can be drawn upon images, as well as on the screen and the Prima::Widget manpage objects. This operation is performed via one of Prima::Drawable::put_image group methods ( see the Prima::Drawable manpage), and can be called with the image object disregarding the paint state. The following code illustrates the dualism of an image object, where it can serve both as a drawing surface and as a drawing tool:
my $a = Prima::Image-> create( width => 100, height => 100, type => im::RGB); $a-> begin_paint; $a-> clear; $a-> color( cl::Green); $a-> fill_ellipse( 50, 50, 30, 30); $a-> end_paint; $a-> rop( rop::XorPut); $a-> put_image( 10, 10, $a); $::application-> begin_paint; $::application-> put_image( 0, 0, $a); $::application-> end_paint;
It must be noted, that put_image
, stretch_image
and put_image_indirect
are only painting methods that allow drawing on an image that is in its
paint-disabled state. Moreover, in such context they only allow Prima::Image
descendants to be passed as a source image object. This functionality does not
imply that the image is internally switched to the paint-enabled state and
back; the painting is performed without switching and without interference with
the system's graphical layer.
Depending on the toolkit configuration, images can be read and written in
different formats. This functionality in accessible via load()
and save()
methods. the Prima::image-load manpage is dedicated to the
description of loading and saving parameters, that can be passed to the methods,
so they can handle different aspects of file format-specific options,
such as multi-frame operations, auto conversion when a format does not
support a particular pixel format etc. In this document, load()
and save()
methods are illustrated only in their basic, single-frame
functionality. When called with no extra parameters, these methods fail
only if a disk I/O error occurred or an unknown image format was used.
When an image is loaded, the old bitmap memory content is discarded, and the image attributes are changed accordingly to the loaded image. Along with these, an image palette is loaded, if available, and a pixel format is assigned, closest or identical to the pixel format in the image file.
Prima::Image supports a number of pixel formats, governed by the ::type
property. It is reflected by an integer value, a combination of im::XXX
constants. The whole set of pixel formats is represented by colored formats,
like, 16-color, 256-color and 16M-color, and by gray-scale formats, mapped to
C data types - unsigned char, unsigned short, unsigned long, float and double.
The gray-scale formats are subdivided to real-number formats and complex-number
format; the last ones are represented by two real values per pixel, containing
the real and the imaginary values.
Prima::Image can also be initialized from other formats, that it does not
support, but can convert data from. Currently these are
represented by a set of permutations of 32-bit RGBA format, and 24-bit BGR format.
These formats can only be used in conjunction with ::data
property.
The conversions can be performed between any of the supported formats ( to do
so, ::type
property is to be set-called ). An image of any of these formats
can be drawn on the screen,
but if the system can not accept the pixel format ( as it is with non-integer or
complex formats ), the bitmap data are implicitly converted. The conversion
does not change the data if the image is to be output; the conversion is performed
only when the image is to be served as a drawing surface. If, by any reason, it is
desired that the pixel format is not to be changed, the ::preserveType
property
must be set to 1. It does not prevent the conversion, but it detects if the image
was implicitly converted inside end_paint()
call, and reverts it to
its previous pixel format.
There are situations, when a pixel format conversion must be made with
down-sampling. One of four down-sampling methods can be selected -
normal, 8x8 ordered halftoning, error diffusion, and error diffusion
combined with optimized palette. These can be set to
the ::conversion
property with one of ict::XXX
constants.
When there is no information loss, ::conversion
property is not used.
Another special case of conversion is a conversion with a palette.
$image-> type( im::bpp4); $image-> palette( $palette);
and
$image-> palette( $palette); $image-> type( im::bpp4);
produce different results, but none of these takes into account eventual
palette remapping, because ::palette
property does not change bitmap pixel
data, but overwrites palette information. A proper call syntax is
$image-> set( palette => $palette, type => im::bpp4, );
This call produces correct results, if palette pixel mapping is desired.
The most power of this syntax is available when conversion is ict::Optimized
( by default ). This does not only allows remapping or downsampling to a
predefined colors set, but also can be used to limit palette size to a
particular number, without actual color cells values knowledge. For example,
for an 24-bit image,
$image-> set( type => im::bpp8, palette => 32);
call would calculate colors in the image, compress them to a palette of 32 cells and converts to a 8-bit format.
The pixel values can be accessed in Prima::Drawable style, via ::pixel
property. However, Prima::Image introduces several helper functions,
for different aims. The ::data
property is used to set or retrieve
a scalar representation of bitmap data. The data are expected to be lined
up to a 'line size' margin ( 4-byte boundary ), which is calculated as
$lineSize = int(( $image->width * ( $image-> type & im::BPP) + 31) / 32) * 4;
This is a default line size, but ::data
can be accompanied with a
write-only flag 'lineSize':
$image-> set( width => 1, height=> 2); $image-> type( im::RGB); $image-> set( data => 'RGB----RGB----', lineSize => 7, ); print $image-> data, "\n";
output: RGB-RGB-
Although it is possible to perform all kinds of calculations and modification
with the pixels, returned by ::data
, it is not advisable unless the speed
does not matter. Standalone PDL package with help of PDL::PrimaImage package,
and Prima-derived IPA package provide routines for data and image analysis.
Prima::Image itself provides only the simplest statistic information, namely:
lowest and highest pixel values, pixel sum, sum of square pixels, mean, variance,
and standard deviation.
Prima::Icon inherits all properties of Prima::Image, and it also provides a 1-bit depth transparency mask. This mask can also be loaded and saved into image files, if the format supports a transparency information.
Alike Prima::Image ::data
property, Prima::Icon ::mask
property provides access to the binary mask data.
The mask can be updated automatically, after an icon object
was subject to painting or other change. The auxiliary
properties ::autoMasking
and ::maskColor
regulate
mask update procedure. For example, if an icon was loaded with
the color ( vs. bitmap ) transparency information, the binary
mask will be generated anyway, but it will be also recorded that
a particular color serves as a transparent indicator, so eventual
conversions can rely on the color value, instead of the mask bitmap.
If an icon is drawn upon a graphic canvas, the image output
is constrained to the mask. On raster displays it is typically
simulated by a combination of and- and xor- operation modes,
therefore attempts to put an icon with ::rop
, different from
rop::CopyPut
, usually fail.
ict::XXX
constants:
ict::None - no dithering ict::Halftone - 8x8 ordered halftone dithering ict::ErrorDiffusion - error diffusion dithering with static palette ict::Optimized - error diffusion dithering with optimized palette
As an example, if a 4x4 color image with every pixel set to RGB(32,32,32), converted to a 1-bit image, the following results occur:
ict::None: [ 0 0 0 0 ] [ 0 0 0 0 ] [ 0 0 0 0 ] [ 0 0 0 0 ]
ict::Halftone: [ 0 0 0 0 ] [ 0 0 1 0 ] [ 0 0 0 0 ] [ 1 0 0 0 ]
ict::ErrorDiffusion, ict::Ordered: [ 0 0 1 0 ] [ 0 0 0 1 ] [ 0 0 0 0 ] [ 0 0 0 0 ]
::vScaling
property,
the pixel values are either scaled or truncated.
::sum
of pixel values, divided by number of pixels.
Prima::Drawable::pixel
.
end_paint()
.
::vScaling
and ::hScaling
properties,
the pixel values are either scaled or truncated.
is::XXX
constants:
is::RangeLo - minimum pixel value is::RangeHi - maximum pixel value is::Mean - mean value is::Variance - variance is::StdDev - standard deviation is::Sum - sum of pixel values is::Sum2 - sum of squares of pixel values
The values are re-calculated on request and cached. On set-call VALUE is stored in the cache, and is returned on next get-call. The cached values are discarded every time the image data changes.
These values are also accessible via set of alias
properties: ::rangeLo
, ::rangeHi
, ::mean
, ::variance
,
::stdDev
, ::sum
, ::sum2
.
::variance
.
im::XXX
constants. The constants are collected in groups:
Bit-depth constants provide size of pixel is bits. Their actual
value is same as number of bits, so im::bpp1
value is 1,
im::bpp4
- 4, etc. The valid constants represent bit depths
from 1 to 128:
im::bpp1 im::bpp4 im::bpp8 im::bpp16 im::bpp24 im::bpp32 im::bpp64 im::bpp128
The following values designate the pixel format category:
im::Color im::GrayScale im::RealNumber im::ComplexNumber im::TrigComplexNumber
Value of im::Color
is 0, whereas other category constants
represented by unique bit value, so combination of
im::RealNumber
and im::ComplexNumber
is possible.
There also several mnemonic constants defined:
im::Mono - im::bpp1 im::BW - im::bpp1 | im::GrayScale im::16 - im::bpp4 im::Nibble - im::bpp4 im::256 - im::bpp8 im::RGB - im::bpp24 im::Triple - im::bpp24 im::Byte - gray 8-bit unsigned integer im::Short - gray 16-bit unsigned integer im::Long - gray 32-bit unsigned integer im::Float - float im::Double - double im::Complex - dual float im::DComplex - dual double im::TrigComplex - dual float im::TrigDComplex - dual double
Bit depths of float- and double- derived pixel formats depend on a platform.
The groups can be masked out with the mask values:
im::BPP - bit depth constants im::Category - category constants im::FMT - extra format constants
The extra formats are the pixel formats, not supported by ::type
,
but recognized within the combined set-call, like
$image-> set( type => im::fmtBGRI, data => 'BGR-BGR-', );
The data, supplied with the extra image format specification will be converted to the closest supported format. Currently, the following extra pixel formats are recognized:
im::fmtBGR im::fmtRGBI im::fmtIRGB im::fmtBGRI im::fmtIBGR
::sum2
, divided by number of pixels
minus square of ::sum
of pixel values.
::hScaling
property,
the pixel values are either scaled or truncated.
::data
change or not. Every
::data
change is mirrored in ::mask
, using TYPE,
one of am::XXX
constants:
am::None - no mask update performed am::MaskColor - mask update based on ::maskColor property am::Auto - mask update based on corner pixel values
The ::maskColor
color value is used as a transparent color if
TYPE is am::MaskColor
. The transparency mask generation algorithm,
turned on by am::Auto
checks corner pixel values, assuming that
majority of the corner pixels represents a transparent color. Once
such color is found, the mask is generated as in am::MaskColor
case.
When image ::data
is stretched, ::mask
is stretched accordingly,
disregarding the ::autoMasking
value.
::autoMasking
set to am::MaskColor
, COLOR
is used as a transparency value.
get_bpp()
method; monochrome
bitmaps always have bit depth of 1.
See the Prima::image-load manpage for details.
This method can be called without object instance.
::type & im::BPP
.
load()
is extensive, and can be influenced by
PARAMETERS hash. load()
can be called either in a context of an existing object,
then a boolean success flag is returned, or in a class context, then a newly
created object ( or undef
) is returned. If an error occurs, $@
variable
contains the error description string. These two invocation semantics are
equivalent:
my $x = Prima::Image-> create(); die "$@" unless $x-> load( ... );
and
my $x = Prima::Image-> load( ... ); die "$@" unless $x;
See the Prima::image-load manpage for details.
::color
property with respect to ::rop
type if a pixel
equals to COLOR, and to ::backColor
property with respect
to ::rop2
type otherwise.
rop::NoOper
type can be used for color masking.
Examples:
width => 4, height => 1, data => [ 1, 2, 3, 4] color => 10, backColor => 20, rop => rop::CopyPut
rop2 => rop::CopyPut input: map(2) output: [ 20, 10, 20, 20 ]
rop2 => rop::NoOper input: map(2) output: [ 1, 10, 3, 4 ]
$image-> resample( $image-> rangeLo, $image-> rangeHi, 0, 255);
save()
is extensive, and can be influenced by
PARAMETERS hash. If error occurs, $@
variable
contains error description string.
See the Prima::image-load manpage for details.
::data
storage,
in the second - from ::mask
storage.
::data
and ::mask
property. DATA and MASK are expected to be images
of same dimension.
Dmitry Karasik, <dmitry@karasik.eu.org>.
Prima, the Prima::Drawable manpage, the Prima::image-load manpage, the Prima::codecs manpage.
http://pdl.perl.org/ - PDL home page,
http://prima.eu.org/PDL-PrimaImage/ - PDL::PrimaImage home page,
http://prima.eu.org/IPA/ - IPA toolkit home page,
Prima::Image - Bitmap routines |