Log::Dispatch::Screen - Object for logging to the screen
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Log::Dispatch::Screen - Object for logging to the screen
use Log::Dispatch::Screen;
my $screen = Log::Dispatch::Screen->new( name => 'screen',
min_level => 'debug',
stderr => 1 );
$screen->log( level => 'alert', message => "I'm searching the city for sci-fi wasabi\n" );
This module provides an object for logging to the screen (really
STDOUT or STDERR).
new(%p)
This method takes a hash of parameters. The following options are
valid:
- name ($)
The name of the object (not the filename!). Required.
- min_level ($)
The minimum logging level this object will accept. See the
Log::Dispatch documentation on Log Levels for more information. Required.
- max_level ($)
The maximum logging level this obejct will accept. See the
Log::Dispatch documentation on Log Levels for more information. This is not
required. By default the maximum is the highest possible level (which
means functionally that the object has no maximum).
- stderr (0 or 1)
Indicates whether or not logging information should go to STDERR. If
false, logging information is printed to STDOUT instead. This
defaults to true.
- callbacks( \& or [ \&, \&, ... ] )
This parameter may be a single subroutine reference or an array
reference of subroutine references. These callbacks will be called in
the order they are given and passed a hash containing the following keys:
( message => $log_message, level => $log_level )
The callbacks are expected to modify the message and then return a
single scalar containing that modified message. These callbacks will
be called when either the log
or log_to
methods are called and
will only be applied to a given message once.
log_message( message => $ )
Sends a message to the appropriate output. Generally this shouldn't
be called directly but should be called through the log()
method
(in Log::Dispatch::Output).
Dave Rolsky, <autarch@urth.org>
Log::Dispatch::Screen - Object for logging to the screen
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