POE::Wheel - high-level protocol logic |
POE::Wheel - high-level protocol logic
$wheel = POE::Wheel::Something->new( ... ); $wheel->put($some_logical_data_chunks);
Wheels are bundles of event handlers (states) which perform common tasks. Wheel::FollowTail, for example, contains I/O handlers for watching a file as it grows and reading the new information when it appears.
Unlike Components, Wheels do not stand alone. Each wheel must be created by a session, and each belongs to their parent session until it's destroyed.
These methods are the generic Wheel interface, and every filter must implement them.
new()
creates a new wheel, returning the wheels reference. The new
wheel will continue to run for as long as it exists. Every wheel has
a different purpose and requires different parameters, so
LOTS_OF_STUFF will vary from one to the next.
event()
changes the events that a wheel will emit. Its parameters are
pairs of event TYPEs and the EVENT_NAMEs to emit when each type of
event occurs.
Event TYPEs differ for each wheel, and their manpages discuss them in greater detail. EVENT_NAMEs may be undef, in which case a wheel will stop emitting an event for that TYPE.
This example changes the events to emit on new input and when output is flushed. It stops the wheel from emitting events when errors occur.
$wheel->event( InputEvent => 'new_input_event', ErrorEvent => undef, FlushedEvent => 'new_flushed_event', );
These methods are common to I/O wheels. Some I/O wheels are read-only
and will not have a put()
method.
put()
sends a LIST of one or more records to the wheel for
transmitting. Each thing in the LIST is serialized by the wheel's
Filter, and then buffered in the wheel's Driver until it can be
flushed to its filehandle.
These functions keep global information about all wheels. They should be called as normal functions:
&POE::Wheel::function( ... );
allocate_wheel_id()
allocates a unique identifier for a wheel. Wheels
pass these identifiers back to sessions in their events so that
sessions with several wheels can match events back to other
information.
POE::Wheel keeps track of allocated IDs to avoid collisions. It's important to free an ID when it's not in use, or they will consume memory unnecessarily.
Deallocates a wheel identifier so it may be reused later. This often is called from a wheel's destructor.
The SEE ALSO section in POE contains a table of contents covering the entire POE distribution.
It would be nice if wheels were more like proper Unix streams.
Please see POE for more information about authors and contributors.
POE::Wheel - high-level protocol logic |