Class::MakeMethods::Emulator::Inheritable - Emulate Class::Inheritable |
Class::MakeMethods::Emulator::Inheritable - Emulate Class::Inheritable
package Stuff; use base qw(Class::MakeMethods::Emulator::Inheritable);
# Set up DataFile as inheritable class data. Stuff->mk_classdata('DataFile');
# Declare the location of the data file for this class. Stuff->DataFile('/etc/stuff/data');
This module is an adaptor that provides emulatation of Class::Data::Inheritable by invoking similiar functionality provided by Class::MakeMethods::ClassInherit.
The public interface provided by Class::MakeMethods::Emulator::Inheritable is identical to that of Class::Data::Inheritable.
Class::Data::Inheritable is for creating accessor/mutators to class data. That is, if you want to store something about your class as a whole (instead of about a single object). This data is then inherited by your subclasses and can be overriden.
As specified by the Class::Data::Inheritable manpage, clients should inherit from this module and then invoke the mk_classdata()
method for each class method desired:
Class->mk_classdata($data_accessor_name);
This is a class method used to declare new class data accessors. A new accessor will be created in the Class using the name from $data_accessor_name.
Class->mk_classdata($data_accessor_name, $initial_value);
You may also pass a second argument to initialize the value.
To facilitate overriding, mk_classdata creates an alias to the
accessor, _field_accessor(). So Suitcase()
would have an alias
_Suitcase_accessor()
that does the exact same thing as Suitcase().
This is useful if you want to alter the behavior of a single accessor
yet still get the benefits of inheritable class data. For example.
sub Suitcase { my($self) = shift; warn "Fashion tragedy" if @_ and $_[0] eq 'Plaid';
$self->_Suitcase_accessor(@_); }
Note that the internal implementation of Class::MakeMethods::ClassInherit does not match that of Class::Data::Inheritable. In particular, Class::Data::Inheritable installs new methods in subclasses when they first initialize their value, while
The example provided by the Class::Data::Inheritable manpage is equally applicable to this emulator.
package Pere::Ubu; use base qw(Class::MakeMethods::Emulator::Inheritable); Pere::Ubu->mk_classdata('Suitcase');
will generate the method Suitcase()
in the class Pere::Ubu.
This new method can be used to get and set a piece of class data.
Pere::Ubu->Suitcase('Red'); $suitcase = Pere::Ubu->Suitcase;
The interesting part happens when a class inherits from Pere::Ubu:
package Raygun; use base qw(Pere::Ubu); # Raygun's suitcase is Red. $suitcase = Raygun->Suitcase;
Raygun inherits its Suitcase class data from Pere::Ubu.
Inheritance of class data works analgous to method inheritance. As
long as Raygun does not ``override'' its inherited class data (by using
Suitcase()
to set a new value) it will continue to use whatever is set
in Pere::Ubu and inherit further changes:
# Both Raygun's and Pere::Ubu's suitcases are now Blue Pere::Ubu->Suitcase('Blue');
However, should Raygun decide to set its own Suitcase()
it has now
``overridden'' Pere::Ubu and is on its own, just like if it had
overriden a method:
# Raygun has an orange suitcase, Pere::Ubu's is still Blue. Raygun->Suitcase('Orange');
Now that Raygun has overridden Pere::Ubu futher changes by Pere::Ubu no longer effect Raygun.
# Raygun still has an orange suitcase, but Pere::Ubu is using Samsonite. Pere::Ubu->Suitcase('Samsonite');
See the Class::MakeMethods manpage for general information about this distribution.
See the Class::MakeMethods::Emulator manpage for more about this family of subclasses.
See the Class::Data::Inheritable manpage for documentation of the original module.
See perltootc for a discussion of class data in Perl.
See the Class::MakeMethods::Standard::Inheritable manpage and the Class::MakeMethods::Template::ClassInherit manpage for inheritable data methods.
Class::MakeMethods::Emulator::Inheritable - Emulate Class::Inheritable |